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Thanks to the Heart of Thorns and Path of Fire expansions, there are even more striking pun intended professions to choose from. Here is a simple break down of the professions which shows which are best. What profession will get your dragon slaying, fire wielding, arrow shooting heart pumping to play?

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Not sure which Guild Wars 2 profession to try out? This will cover how each profession plays, both at a casual and a competitive level. Elementalists are masters of their chosen element. They're capable of strong damage per second or healing per second depending on playstyle.

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Profession determines skillstraits and equipment available to player characters for engaging in combat and is roughly equivalent to a character class in other games.

There are nine professions, each with a unique style and theme to their combat approach which is emphasized by the use of an important profession-specific mechanic and access to different skill types and effects. Professions are not restricted by race or gender and each is able to contribute damagecontrol and support during combat.

Once a profession is selected for a character, it cannot be changed. Upon reaching level 80, the character gains the ability to train an elite specialization which often changes how the base profession plays.

There are currently two elite specializations available for each profession: one specialization comes with the Guild Wars 2: Heart of Thorns expansion pack, and the other comes with the Guild Wars 2: Path of Fire expansion pack. In addition to their armor class, professions also receive varying amounts of bonus health.

Soldier professions are front-line fighters who use heavy armor and can both deal and withstand heavy damage in direct combat. Formidable on their own, guardians shine brightest in the company of allies. Guardians are the masters of protection. Their special ability is the use of three virtues ; Virtue of CourageJustice and Resolvewhich enhance their attacks and defenses until they are used to aid allies. The guardian's play-style has a flexible feel and is adept at supporting their allies or damaging their foes.

They are reliable allies and dangerous enemies. A profession that was introduced in the Heart of Thorns expansion, Revenants manipulate the Mists in the battlefield. Capable of channeling legendary figures in order to have access to different skills, Revenants use a special resource called Energy in order to cast their abilities.


They have enough flexibility to play multiple roles during a battle, depending on their Legend of choice. It is only available to players that have purchased either the Heart of Thorns or the Path of Fire expansion. Warriors are versatile and resilient fighters.

Masters of martial combat, warriors have access to a wider selection of weapon types than any other profession, allowing for a multitude of play styles. Warriors' unique resource, Adrenalineis built through sustained attacking and can be spent to unleash powerful burst attacks during combat.

Adventurer professions fight from the traditional mid-line. They all possess a good mix of ranged weapons, and are otherwise flexible combatants. They wear medium armor. Able to bring dozens of abilities and toolbelt skills to a fight, their art is in choosing the right one to utilize at the perfect time.

Masters of mechanical mayhem, engineers deploy engineering kits and turrets to mix up the battlefield. The engineer's profession mechanic is the tool belt - each healingutility or elite skill adds a skill to this belt, providing them with added utility when it is needed most. Rounding out their arsenal with traps, nature spirits, and survival skills, they have the tools to take on any type of foe. Rangers are masters of their natural surroundings, and use a versatile set of skills to hunt their enemies.

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The rangers are also accompanied by their trusted petsfighting in unison with their own set of pet skills to pick off their enemies one by one. What they lack in defense, they make up for with skills to debilitate, teleport, or vanish from sight.

Thieves use their initiative to fuel their weapon skillsdishing out quick chains of damage before slipping away into the shadows with stealth. The other part of their specialty is stealing - each enemy has a of items which provide stolen skills to the thief to turn the fight.

Scholar professions are the least durable fighters in direct combat, possessing only light armor. However, they make up for lack of defense with versatility and adaptability. Their ability to change their elemental attunement midcombat is versatile but difficult to master.

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Elementalists can adapt to any situation by attuning to one of the four elements: FireWaterAir or Earth. Each attunement changes the five weapon skills on the skill bardepending on the elementalist's equipped weapon set, and essentially gives the elementalist more skills to use than any other profession. Mesmers rely on evasion and subterfuge requiring finesse and practice to perfect.

Mesmers can create illusions to fight by their side, which they use to harass enemies with phantasms or mislead them with clones.

[guild wars 2] every main profession, ranked

Clones can also be shattereddestroying them and causing secondary effects, such as confusiona powerful condition which damages foes as they Guild wars 2 proffessions their assault in vain. Necromancers use a special resource called life force which is gathered each time a creature near them dies, or additionally by using certain skills. Its main function is to fuel necromancer's Death Shroud. While in Death Shroud, the character's health is temporarily replaced by accumulated life force, and has access to new skills and traits, such as using fear as a weapon.

The Guild Wars Wiki has an article on Profession. Category : Professions.